Game-based learning (GBL) has attracted increasing interest over recent years due to the rise of digital gaming in popular culture, and extensive research showing the potential of games for facilitating motivation and student-centred learning.
Although there is a solid body of evidence on the educational benefits of GBL, it still needs to gain more recognition amongst Irish teachers, lecturers, and policy-makers.
The Irish Symposium on Game Based Learning, now in its 3rd year, provides a forum for teachers, lecturers, students and researchers to disseminate research, exchange ideas and best practice on the use of games and gamification (the use of game elements) for enhancing teaching and learning. The purpose of this symposium is to:
- report on the use of GBL in primary, secondary and third-level education
- define the roadmap for GBL in Ireland
- provide evidence of the effectiveness of GBL to motivate and learn
- identify how GBL can be included and facilitated in instructional settings.
As an inherently disciplinary field, this symposium provides a unique opportunity to share and gather insights on game-based learning and gamification from different perspectives including education, sociology, educational psychology, Human Computer Interaction (HCI), artificial intelligence, game design, game development and instructional design.
Submissions are welcomed on any topic related to the use of games and gamification to enhance teaching and learning. For more information see Call for Papers.