PRESENTATIONS

Moderating and Curating

2014

US Embassy’s 2014 annual economic conference “Smart People for a Smart Economy: Technology, Education and Filling the Skills Gap.”

FUTURE OF THE UNIVERSITY
With MOOCs, online learning and MBAs that can be earned on an iPad, what is the future of the university? This discussion will look forward at the changing role in society of the university.

Panelists:

  • Mike Feerick, Alison.com
  • Bettie Higgs, University College Cork
  • Brian MacCraith, Dublin City University

STEM, STEAM AND ENTREPRENEURSHIP SKILLS: LEARNING IN THE 21ST CENTURY
How can a needed push for higher achievement in STEM areas be coupled with a nurturing of creativity, entrepreneurial thinking and 21st century skill?

Panelists:

  • Steven Duggan, Microsoft
  • Sean O’Sullivan, SOSVentures
  • John Peto, Nerve Centre
  • Shauntel Poulson, NewSchools Venture Fund

Poster Presentations

2013

Faculty of Computing and Engineering Research Awards Dinner, University of Ulster: Intelligent Assessment and Learning Personalisation in Virtual and 3D Environments - Best Poster Award

2012

STEM Annual Conference, Imperial College: Effective use of gameplay mechanics in assessment and feedback for Electronic & Electrical Engineering Education

SET for Britain (Exhibition of Posters by early-stage and early-career research scientists, engineers and technologists): Teaching Engineering Education Using Virtual Worlds and Virtual Learning Environments

Talks

2014

EdTech Conference – Waterside Cluster Group “EdTech in Research and Practice”

2012

European Conference on Games Based Learning, University College Cork and the Waterford Institute of Technology: Intelligent Assessment and Learner Personalisation in Virtual 3D Immersive Environments

2011

University of Ulster – 9th annual elearning conference: Innovative approaches to assessment and feedback through virtual world and virtual learning environment integration

Innovative Research in Virtual Worlds Conference, Coventry University: Using virtual learning environments to support learners in virtual worlds

Encke Virtual University Collaboration: University of Southern Queensland Practicalities of building effective educational sims for engineering education

JISC (Joint Information Systems Committee) Learning and Teaching Practice Experts group, Birmingham: Circuit Warz: Gamification of Electronic & Electrical Engineering Education

2010

National Workshop on Teaching in Immersive Worlds, University of Ulster: A Game based approach to teaching Electronic & Electrical Engineering in Virtual Worlds

Innovative Research in Virtual Worlds Conference, Coventry University: Engineering Education Island Integrating the real and the virtual world

Big Issues in Immersive Virtual Worlds, Coventry University: Visualising the Conflict: Immersion in the Landscape of Victims and Commemoration in Northern Ireland

2009

Intelligent Systems Research Centre Seminar: Worlds in motion: The rise of virtual worlds, beyond Second Life and onto the Metaverse

The Northern Ireland Branch of the British Psychological Society (NIBPS), University of Ulster: The use of Virtual Worlds in Education

BarCamp Derry:  Opportunities of Virtual Worlds

2008

The Northern Ireland Branch of the British Psychological Society (NIBPS), University of Ulster: The use of Virtual Worlds in Education

Training

2011

Tecnológico de Monterrey, Mexico: Hosted a series of lectures, seminars and workshops on the use of immersive virtual worlds for teaching STEM and engineering related subjects.

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